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Game Designer | Level Design • Technical Design
I design gameplay spaces and implement interactive systems in Unreal Engine and Unity.
My work combines exploration, encounter pacing, and player progression with hands-on implementation using Blueprints and C#.
UnderMire
Table Knight Games
I implement and integrate gameplay features in Unity, working with interconnected data assets, prefabs, and gameplay logic across combat, quest, and level systems.
My work includes configuring and balancing weapons, designing cooperative encounters, integrating interactive gameplay content, and debugging complex system interactions to deliver polished, functional gameplay.

Cat Shelter Story
Pikacodes
An upcoming mobile idle simulation game focused on rescuing cats, managing a shelter, and building a thriving community.
As the lead game developer, I'm designing and implementing core gameplay systems, cat behaviors, facility management, progression, and touch-based interactions, with a focus on an intuitive and engaging mobile experience.
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