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Echoes Of Elysium

Loric Games

I designed a narrative-driven dungeon and implemented procedural island-generation systems, focusing on exploration, environmental storytelling, navigation, and progression.

Voyagers of Nera
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Treehouse Games

I designed cooperative combat encounters and exploration spaces and implemented gameplay and quest content using Blueprints, focusing on pacing, difficulty, and progression.

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©2026 by Andrea Carhuavilca.

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