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UnderMire

Table Knight Games

I implement and integrate gameplay features in Unity, working with interconnected data assets, prefabs, and gameplay logic across combat, quest, and level systems.

My work includes configuring and balancing weapons, designing cooperative encounters, integrating interactive gameplay content, and debugging complex system interactions to deliver polished, functional gameplay.

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Cat Shelter Story

Pikacodes

An upcoming mobile idle simulation game focused on rescuing cats, managing a shelter, and building a thriving community.

As the lead game developer, I'm designing and implementing core gameplay systems, cat behaviors, facility management, progression, and touch-based interactions, with a focus on an intuitive and engaging mobile experience.

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Voyagers of Nera

Treehouse Games

I designed cooperative combat encounters and exploration spaces and implemented gameplay and quest content using Blueprints, focusing on pacing, difficulty, and progression.

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Echoes Of Elysium

Loric Games

I designed a narrative-driven dungeon and implemented procedural island-generation systems, focusing on exploration, environmental storytelling, navigation, and progression.

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©2026 by Andrea Carhuavilca.

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