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Game Designer | Level Design • Technical Design
I design gameplay spaces and implement interactive systems in Unreal Engine and Unity.
My work combines exploration, encounter pacing, and player progression with hands-on implementation using Blueprints and C#.

Cat Shelter Story
Pikacodes
An upcoming mobile idle simulation game focused on rescuing cats, managing a shelter, and building a thriving community.
As the lead game developer, I'm designing and implementing core gameplay systems, cat behaviors, facility management, progression, and touch-based interactions, with a focus on an intuitive and engaging mobile experience.
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