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Hi! I'm Andrea Carhuavilca

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Design: Systems / Level Design / Narrative Gameplay

I’m a game designer based in New York with more than five years of experience working in Unreal Engine and Unity. I focus on level design and technical implementation, creating gameplay spaces and interactive systems that support exploration, encounters, and player progression.

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At Loric Games and Treehouse Games, I contributed to Echoes of Elysium and Voyagers of Nera. My work included dungeon and exploration-space design, cooperative combat encounters, procedural island generation, and quest implementation.

 

I work hands-on in-engine using Blueprints and C#, taking features from an initial idea through implementation, testing, and iteration. I collaborate with engineers, artists, and QA to translate design intent into playable experiences.

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I’m currently contributing gameplay design and implementation to a mobile game in Unity, including player interactions, progression, and touch-based UI.

 

I hold an MS in Interactive Media and Game Design from Lindenwood University and am fluent in Spanish. I’m open to relocation within the United States or internationally with visa sponsorship.

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Outside game development, I have a background in violin performance and a very large plushie collection!

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Favorite Games

  • Dragon Quest Builders 2

  • Chrono Trigger

  • The Legend of Zelda: Breath of the Wild

  • Resident Evil 4

  • Resident Evil Requiem 

  • God of War 2018

  • Paper Mario

  • Super Mario RPG

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©2026 by Andrea Carhuavilca.

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