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Game Designer | Level Design • Technical Design
I design gameplay spaces and implement interactive systems in Unreal Engine and Unity.
My work combines exploration, encounter pacing, and player progression with hands-on implementation using Blueprints and C#.
A two player action platformer featuring a princess and a mage with distinct combat abilities, focused on multiplayer gameplay, traversal, and combat.
A 2D adventure platformer following Draggy through three levels as his battles enemies and a final boss to rescue his best friend, Pip.
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