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Hi! I'm Andrea Carhuavilca

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Design: Systems / Level Design / Narrative Gameplay

I’m a game designer based in New York with 4+ years of experience working in Unity and Unreal. I focus on level design, world building, and narrative-driven gameplay, creating player-facing experiences that combine exploration, story, and interaction.

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I’ve worked on titles such as Echoes of Elysium and Voyagers of Nera, where I designed quest systems, built gameplay spaces, and implemented content directly in-engine using Blueprints and data-driven tools.

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With a strong technical foundation, I’m comfortable owning work from concept to implementation, iterating on layout, pacing, and player experience through playtesting.

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I also share game design insights and breakdowns on social media.

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Facts about me:

  • Based in New York, open to relocation (EU/USA)

  • MS in Game Design and Interactive Media, Lindenwood Univeristy 2021

  • 4th place in FIEA Animation Contest 2017

  • Fluent in Spanish

  • Former Violinist

  • Obsessed with plushies (I have over 100)

  • Favorite games: Dragon Quest Builders 2, Chrono Trigger, The Legend of Zelda: Breath of the Wild

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©2024 by Andrea Carhuavilca.

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