Game Designer
Hi! I'm Andrea Carhuavilca
Design: Systems / Level Design / Narrative Gameplay
I’m a game designer based in New York with 4+ years of experience working in Unity and Unreal. I focus on level design, world building, and narrative-driven gameplay, creating player-facing experiences that combine exploration, story, and interaction.
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I’ve worked on titles such as Echoes of Elysium and Voyagers of Nera, where I designed quest systems, built gameplay spaces, and implemented content directly in-engine using Blueprints and data-driven tools.
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With a strong technical foundation, I’m comfortable owning work from concept to implementation, iterating on layout, pacing, and player experience through playtesting.
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I also share game design insights and breakdowns on social media.


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Facts about me:
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Based in New York, open to relocation (EU/USA)
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MS in Game Design and Interactive Media, Lindenwood Univeristy 2021
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4th place in FIEA Animation Contest 2017
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Fluent in Spanish
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Former Violinist
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Obsessed with plushies (I have over 100)
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Favorite games: Dragon Quest Builders 2, Chrono Trigger, The Legend of Zelda: Breath of the Wild