Game Designer | Level Design • Technical Design
I design gameplay spaces and implement interactive systems in Unreal Engine and Unity.
My work combines exploration, encounter pacing, and player progression with hands-on implementation using Blueprints and C#.
Voyagers of Nera
Cooperative Gameplay & Level Design
Studio: Treehouse Games
Role: Associate Game Designer
Engine: Unreal Engine
Focus: Cooperative Encounter Design • Quest Implementation • Level Design • Blueprints
I designed and implemented combat encounters, quest content, and exploration spaces for Voyagers of Nera. My work combined hands-on Blueprint implementation with iteration on player progression, encounter pacing, and cooperative gameplay.
Combat Encounters & Blueprint Implementation
Design Goal:
Create cooperative encounters that encourage players to coordinate their positioning and respond to increasing combat pressure.
My Contributions:
• Designed and implemented multi-wave combat encounters using Unreal Engine Blueprints.
• Built encounter failure conditions involving NPC survival and player performance.
• Tuned enemy behavior, wave progression, difficulty, and pacing through playtesting.
• Designed gameplay scenarios that encouraged players to regroup, coordinate, and adapt their positioning.
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Quest Content & Progression
Design Goal:
Support player progression and gameplay variety through quests and systems connected to NPCs and changes in the world.
My Contributions:
• Implemented more than 40 quests supporting progression and gameplay variety.
• Collaborated with engineers on progression systems tied to NPCs and world changes.
Exploration & Level Design
Design Goal:
Create readable exploration spaces that guide player movement through environmental cues while balancing exploration and combat pacing.
My Contributions
• Designed exploration and encounter spaces emphasizing navigation, readability, and player movement.
• Balanced exploration and combat pacing for solo and cooperative play.
• Used spatial layouts and environmental guidance to communicate direction without relying heavily on UI prompts.