Game Designer
Voyagers of Nera
Single Player / Online Multiplayer, Survival Crafting, Indie
Game Designer, Treehouse Games
(October 2021 - Janaury 2024)
This page showcases level design and world building work created for Voyagers of Nera, focusing on exploration, narrative gameplay, and player progression.
Voyagers of Nera launched on September 16, 2025 and is available on Steam.
Trailer shown for overall game context. Contributions listed below reflect my work on gameplay and systems.
Cooperative Gameplay – Encounter Design (Unreal Engine)
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Designed and implemented cooperative combat encounters focused on teamwork, player positioning, and sustained engagement.
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Built multi-wave combat encounters using Unreal Engine Blueprints
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Structured enemy waves to increase pressure and require coordination
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Designed fail conditions tied to NPC survival and player performance
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Tuned pacing, difficulty, and player pressure through playtesting
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Created gameplay loops encouraging regrouping and spatial awareness
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Exploration Gameplay – Level Design (Unreal Engine)
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Designed gameplay spaces supporting player movement, traversal, and exploration.
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Built environments emphasizing player flow and readability
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Designed layouts to guide players without heavy UI direction
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Balanced exploration and combat pacing within gameplay spaces
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Created spaces supporting both cooperative and solo gameplay